![]() ![]() ![]() Since intermediate hits use the same breakpoints as each other and there's still at least 1 intermediate hit per attack, this change doesn't affect breakpoints. Note: Several multi-hit attacks ( Fend, Strafe, Dragon Talon, Zeal, Fury) are now limited to 3 or 5 hits per attack - this reduces the number of intermediate hits, but doesn't change the breakpoints for those hits. Berserk is now a dual-wielding attack and uses the same breakpoints as Frenzy.applies to all dual-wielding attacks, even single-hit martial arts skills that don't alternate weapons - for those attacks, a faster weapon can be equipped as an offhand to bypass the inherent speed of the attacking weapon (may be unintended behavior and changed in the future). ![]() if both weapons have the same WSM, the attacks are based on the primary weapon (unconfirmed).Dual-wielding attack speed breakpoints are now based on the faster weapon (determined via WSM) rather than taking both weapon speeds into account.the Assassin-only version on Chaos (now called Blade Dance) was similarly changed, but hits 1 frame faster.Whirlwind no longer benefits from attack speed - it hits once every 5 frames when using a single weapon or twice every 6 frames when dual-wielding (each weapon hits simultaneously).Fists of Fire, Claws of Thunder, and Blades of Ice now use standard breakpoints (same as other single-hit martial arts skills).Dragon Tail attack speed penalty reduced to -20 (was -40).Blade Fury is now affected by attack speed (same breakpoints as other traps).Strafe has additional high-end breakpoints since its missiles no longer cause next-hit-delay.Lightning now uses "normal" sorc FCR frames.Frozen Orb now uses "slow" sorc FCR frames.There is a new advanced character info page within the game which displays all breakpoints for your character. Most breakpoint values haven't changed, and all threshold values remain unchanged. ![]()
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